![]() 012c:err:d3d:wined3d_debug_callback 0x50fc178: "GL_OUT_OF_MEMORY in glMapBufferRange(map failed)". 012c:err:d3d:wined3d_debug_callback 0x50fc178: "GL_OUT_OF_MEMORY in glGetTexImage". 0024:fixme:thread:SetThreadIdealProcessor (00000370 4): stub 012c:err:d3d:wined3d_debug_callback 0x50fc178: "GL_OUT_OF_MEMORY in glGetTexImage". mesa-20.2.3/src/gallium/drivers/radeonsi/si_state_shaders.c:2040 si_build_shader_variant - Failed to build shader variant (type=0). mesa-20.2.3/src/gallium/drivers/radeonsi/si_state_shaders.c:2040 si_build_shader_variant - Failed to build shader variant (type=1) 012c:err:d3d:wined3d_debug_callback 0x50fc178: "GL_OUT_OF_MEMORY in glTexSubImage". 0024:fixme:shell:foldermanager_QueryInterface interface not implemented. 0024:fixme:thread:SetThreadIdealProcessor (00000298 7): stub 012c:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts. Please configure the application to use double buffering (1 back buffer) if possible. 0024:fixme:d3d:wined3d_swapchain_init The application requested more than one back buffer, this is not properly supported. Game does work, but be aware to have a short password on EA account (9 or 10 characters) because the old EA Login GUI ingame does limit password chars.Īfter login the game starts, but on high details the game gets graphics errors and at a point force closes. WINEPREFIX=/home/$USER/.steam/steam/steamapps/compatdata/47700/pfx /home/$USER/.steam/steam/steamapps/common/Proton\ 5.13/dist/bin/wine "Z:\\home\\$USER\\.steam\\steam\\steamapps\\common\\Command and Conquer 4 Tiberian Twilight\\Data\\CNC4.game" -config "Z:\\home\\$USER\\.steam\\steam\\steamapps\\common\\Command and Conquer 4 Tiberian Twilight\\CNC4_English.SkuDef"īe sure to have the proper Proton version in your path (5.13 in my case) and proper language (CNC4_English.SkuDef). Got C
0 Comments
Leave a Reply. |